Game Techno
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Monday 23 October 2023

English Assignment of Article Editing

 Juan Charistheas Hawu


2291345016
3A

as writer



revision change



as editor

editorial


revision




Monday 11 September 2023

Who is Juan Charistheas Hawu

 



Greetings, I am Juan Charistheas Hawu, and I wa' born on 12th of June, 2004 in the enchanting city of Bekasi


the place where my sweet sweet house located.





Well my academic journey led me through the halls of Vocational high school 24 in Jakarta, where I enthusiastically pursued my studies in the field of software engineering.

Things I would appoint as my hobbies are Watching TV and doing exercise.

Well my father is from Kupang, East Nusa Tenggara, then my mother is from Central Java.
I have one brother whose already been married, one sister whose already been married and one sister.
1 brother 2 sisters then me married sisters then me
The last.


Why I study game technology? 
Cause I like both coding and digital designing.
There's an undeniable allure in the seamless fusion of technology and artistic creativity that the gaming industry embodies. This fascination is precisely why I elected to delve deep into the realm of game technology, where I can do both code and design.

As I stand on the threshold of graduation line, I envision an ambition brimming with excitement aspiration to contribute to a vast landscape of game industry to collaborate with other talented people.

To create immersive games people can play and enjoy.

Replica unveils AI NPCs for Unreal Engine

Juan Charistheas Hawu - GJ22A


Replica Studios is unveiling AI-powered smart NPCs (non-player characters) for the Unreal Engine platform. The company released a demo highlighting the software, which combines Replica Studio’s AI voice and OpenAI allows players to have dynamic conversations with NPC. The demo in the video looks kind of rough, as it uses Epic Games’ footage of Unreal Engine 5 tech based on The Matrix Awakens demo as well as Epic’s Digital Humans tech.

But Replica said it has supplied the NPCs with the ability to respond with smart conversations to prompts from human players.

Again, the responses from the NPCs are kind of slow, but it is just a demo and the real plugin is coming to Unreal Engine later this year. It will have a rival in Inworld AI and other AI companies targeting games.

The smart NPCs are powered by OpenAI or the user’s own AI language model, and Replica’s library of over 120 ethically licensed AI voices, allowing game developers to develop games at scale and create new dynamic gaming experiences.


“At Replica, we believe AI Voice technology has two-fold potential for furthering narrative-heavy games: eliminating critical bottlenecks in the development process, enabling studios to tell ever bigger and immersive stories, and allowing for the creation of never seen before living-world gaming experiences that shape around the player in real-time,” said Shreyas Nivas, CEO of Replica Studios, in a statement. “Smart NPCs will allow smaller studios who don’t have the resources to script and vocalize on scale to dream big and scale their games 10 times or 100 times into the epic adventure they’ve always wanted to make.” 

In Replica’s smart NPC experience, AI-powered NPCs will dynamically respond to the player’s in-game voice in real time, the company said. Characters will change their dialogue, emotional tone and body gestures in reaction to how the player speaks to them.

Replica Studios’ NPCs now have a broader range of emotions thanks to Replica’s recent Style Morphing update.

Game designers can also alter the information provided to the AI characters to instruct them to behave differently or have certain personalities or incorporate their own AI language models to suit their project.





article source : venturebeat.com/games/replica-unveils-ai-powered-smart-npcs-for-unreal-engine/