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Replica unveils AI NPCs for Unreal Engine
Replica Studios is unveiling AI-powered smart NPCs (non-player characters) for the Unreal Engine platform. The company released a demo highlighting the software, which combines Replica Studio’s AI voice and OpenAI allows players to have dynamic conversations with NPC. The demo in the video looks kind of rough, as it uses Epic Games’ footage of Unreal Engine 5 tech based on The Matrix Awakens demo as well as Epic’s Digital Humans tech.
But Replica said it has supplied the NPCs with the ability to respond with smart conversations to prompts from human players.
Again, the responses from the NPCs are kind of slow, but it is just a demo and the real plugin is coming to Unreal Engine later this year. It will have a rival in Inworld AI and other AI companies targeting games.
The smart NPCs are powered by OpenAI or the user’s own AI language model, and Replica’s library of over 120 ethically licensed AI voices, allowing game developers to develop games at scale and create new dynamic gaming experiences.
“At Replica, we believe AI Voice technology has two-fold potential for furthering narrative-heavy games: eliminating critical bottlenecks in the development process, enabling studios to tell ever bigger and immersive stories, and allowing for the creation of never seen before living-world gaming experiences that shape around the player in real-time,” said Shreyas Nivas, CEO of Replica Studios, in a statement. “Smart NPCs will allow smaller studios who don’t have the resources to script and vocalize on scale to dream big and scale their games 10 times or 100 times into the epic adventure they’ve always wanted to make.”
In Replica’s smart NPC experience, AI-powered NPCs will dynamically respond to the player’s in-game voice in real time, the company said. Characters will change their dialogue, emotional tone and body gestures in reaction to how the player speaks to them.
Replica Studios’ NPCs now have a broader range of emotions thanks to Replica’s recent Style Morphing update.
Game designers can also alter the information provided to the AI characters to instruct them to behave differently or have certain personalities or incorporate their own AI language models to suit their project.
article source : venturebeat.com/games/replica-unveils-ai-powered-smart-npcs-for-unreal-engine/